Friday, February 3, 2017

Day 5: Build/Player Settings and the Profiler

First off, the Build and Player Settings. A "build" is an exported/executable form of a project, which differs for each platform. For PC, Unity exports an executable version of the project, whereas for the other platforms, it exports various files.
The build settings work with the player settings to define settings for the build that you create.
These are basic settings such as what icon the game is shown as, resolution, and what platform the project is being made for.

Next, the Profiler. The Profiler is used to assess the performance of the game. To open it, press ctrl+7. The Profiler activates when the "play" button is pressed, and stops when it is stopped. It shows statistics such as cpu usage, memory, rendering, physics, and more.


So, now that I've learned the basics of how to navigate and use the settings and basic controls, next class I will start with one of the game-making tutorials.

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