Tuesday, February 21, 2017

Day 14: Building the Game

When a game is "Built", it can be built for many different platforms: PC, mobile, console, etc. I decided to build it for PC to start with (console and mobile are more complicated). To start, I needed to open the Build Settings window.

I then selected the scene(s) I wanted in the game (there was only one), clicked "build", and saved it in a "Builds" folder as "Roll-a-Ball Built".

Now to test the game itself.

And it works! A few things I would like to do (and I might, at a later date) is add a menu with a restart button and sensitivity options, more "levels", mobile support, and sounds. For now though, I am officially done with this project.

Here's what I learned throughout the Roll-a-Ball tutorials:

  • How to create new game objects and:
    • position them in the scene
    • add components
    • how to add custom behaviours using scripting
  • Lights
  • Camera
  • RigidBody physics component
  • Triggers
Next class, I plan to do another tutorial, this time on making a simple RPG game.



To test the game, download the folder here, unzip the folder, and run the executable file inside.

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