I then selected the scene(s) I wanted in the game (there was only one), clicked "build", and saved it in a "Builds" folder as "Roll-a-Ball Built".
Now to test the game itself.
And it works! A few things I would like to do (and I might, at a later date) is add a menu with a restart button and sensitivity options, more "levels", mobile support, and sounds. For now though, I am officially done with this project.
Here's what I learned throughout the Roll-a-Ball tutorials:
- How to create new game objects and:
- position them in the scene
- add components
- how to add custom behaviours using scripting
- Lights
- Camera
- RigidBody physics component
- Triggers
Next class, I plan to do another tutorial, this time on making a simple RPG game.
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