-The basic navigation controls of the Unity engine: moving the camera; the inspector, hierarchy, and project settings; adding and transforming objects; and the Profiler.
-How to create and edit terrain.
-How to start a game and colour objects.
-How to add scripts to customize an object's behavior.
-How to troubleshoot some annoying problems.
-How to use physics in a game.
-How to build the game once it's done.
-How to use lighting.
-And finally, how to use Unity's pathfinding AI.
What I've Accomplished
So far I've made a simple game called "Roll-A-Ball", which can be found here (download the zip file containing the two items and export the contents to another folder, then run the .exe file from inside the folder).
I've also started making a second game. It will be a "click-to-move" RPG style game. It can be found here (same thing as the other game).
Over the next month I plan to continue the RPG game. When I finish it I will go back to my Roll-a-Ball project and make it into an actual game with different levels.
Over the next month I plan to continue the RPG game. When I finish it I will go back to my Roll-a-Ball project and make it into an actual game with different levels.