Sunday, March 5, 2017

Side Project - Post 1: Water

Since the tutorial I'm currently working on doesn't show how to add realistic-ish water, I decided to find a tutorial myself. I found an overwhelming amount of tutorials...that didn't really help. A lot of them required assets that I would have to buy in the Unity Asset Store. However, I did stumble onto one tutorial by Pix Lab Games...

In the tutorial, Pix Lab says that in the Unity "Standard Assets" pack, there is actually 4 different types of water. All I need to do is drag it into the world and edit it there. I used "Water 4 Advanced", the most realistic water in the pack.

And it looks really good.

The nice thing about this water is that it uses cameras (the ones seen in the gif) to create a "reflection" effect. Although it's not shown in my gif, the water also has an effect for where the water meets terrain, but only on "high" quality.












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