Friday, March 31, 2017

Day 28: Audio-only game, post 3

Just to show that my character is indeed moving, I added a simple house to the scene.

As stated in my last post, I can't turn the character yet. To do this, I need to add a script to the main camera (explanations in the image).

Now to test it out.

I don't like the sensitivity, so I decided to change it to 2 (instead of 5), and the smoothing to 1. It feels a lot nicer. I also reduced the movement speed afterwards.

The only problem is that I don't want to mouse to move up or down. That would make the game way too hard since there isn't any easy way to hear whether a sound is above or below you. So, I simply deleted the code that makes the y-axis data useful.

Now the character can't look up or down.

Next class I will be adding a GUI menu that appears when the player presses "Esc", and when the game is opened.





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