Monday, March 6, 2017

Day 21: Blender

Today Unity decided not to work, so instead, I took the opportunity (sorry) to learn a bit about Blender, the popular 3D graphics designer used by most game devs.

I started with a complete beginner tutorial to learn the interface.

First off, camera movement. Middle mouse button is used to orbit a specific point.
Ctrl+middle mouse button is used to zoom in/out.
Shift+ middle mouse button is used to pan the camera.

Some of the options on the 3D view window can be toggled using T and N.

The "header" (which is located on the bottom for some reason) contains most of the basic tools and options I would be using when making 3D models.

To select an object, I right-click on it. It doesn't seem very intuitive, but I'll just have to get used to it.

"User preferences" allows me to change settings such as display, controls, hotkeys, etc.

Next class I'll probably go back to doing the Simple RPG in Unity (if it works) and leave Blender for my Side Project posts.


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