Tuesday, March 28, 2017

Day 26: Starting a new project; Audio-only game

Since my Google Drive takes a long time to sync Unity games (5000 files just for my simple RPG game), I can't continue my game today. So instead, I decided to start making a new game.

Blindscape, on Google Play


 After discovering a game called Blindscape, I came up with the idea of making an adventure game (2-3 hours of playtime at most) set in medieval times...without graphics. The idea is that the game would be played using sounds to tell where characters and enemies are.

I plan to make two versions: one for PC, and one for mobile. I've already figured out controls, and some game mechanics.

Mobile:
To move the player, there would be an invisible joystick(or visible, depends on what works) in the center of the screen. Up=forwards, down= backwards, left=strafe left, right=strafe right.

To turn the character, the player would turn their phone, which would probably use the compass. It's not the nicest solution, but it's the best I can think of for now. If I think of something better, I'll switch to that.

Swiping from the bottom left to top right would equip a weapon (maybe sword), the reverse would unequip it. Same with bottom right to top left and reverse, just with a different weapon (maybe a bow).

The menu button would probably be on the top, center of the screen, and would have options such as "Save game", "quit", and "credits".

PC:
The controls would be the basic "wasd" for forward/back/strafe left/strafe right, and the mouse would be used to turn the character. I would need to add an option to change the sensitivity, and a "testing room" to allow the player to find the sensitivity they like.

The keys "1" and "2" would equip the two weapons.

The "esc" key would bring up the menu which includes options like "mouse sensitivity", "save game", "quit", and "credits".

Mechanics/Gameplay:
For enemies, I still need to come up with ideas for that. Maybe I'll have bandits, wolves, and/or other enemies. Since the player is "blind", the enemies would vary from one to three-hit kills, while only doing 10-15% damage to the player, with full health being 100%. The enemies would also have to make sounds frequently so the player can find them, and fight. There would be a delay between the enemy reaching the player and then initiating an attack, maybe 1-2 seconds to give time for the player to either move out of the way, or to attack before the enemy does.

For the attack mechanic, I could probably use a raycast with a limited range; very short for a sword, and long for a bow. To attack, for PC, the player would simply click using the left mouse button. I may also add a blocking mechanic, using the right mouse button, which means I would then have to make enemies harder to kill, faster, or deal more damage.


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