Wednesday, March 29, 2017

Day 26: Audio-only game, post 1

I've decided to hold off on the RPG tutorial for now, and do smaller tutorials relating to the mechanics of the audio-only game that I'm going to make, such as player movement, to begin with. With the game being audio-only, I won't need fancy characters; a bunch of boxes as placeholders will more than suffice. It also means I won't need animations, lighting, or even textures.

First of all, I need a surface for the player to walk on. I simply made a plane, and coloured it grey so I could see things easier.


I then decided to make sure Unity supported directional sound. It should, but I like to be sure.

First, I put a sound source to the left of the camera. Then, I imported a free sound fx pack from the asset store.


After applying the sound to the sound source, it sounded even in both ears (I'm using headphones). I then changed the "spatial blend" from 2D, closer to 3D.
It worked. Unity supports directional sound. I can fine-tune the sound later, after I've gotten the base mechanics in place.

Next class I'll find a tutorial on how to make first-person player control.











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