(Continuing from last class)
[Henrik] You're quite the figure here, friend.
[Henrik] You're quite the figure here, friend.
[Player] It seems I am...
[Guest] It is him!
[Henrik] So, now that you're here, I can introduce you to some more-
(Rumbling sound. Guests stop talking)
[Henrik] (hesitant)...friends of mine...
[player] What was that?
[guide] I do not know sir.
(Sound of wall exploding, crumbling. Guests scream, run.)
[Henrik] (angry) What the devil is this?!
[player] What is happening?
[guide] Th...the dead are walking!
[Henrik] Necromancer! Guard. Get the guests to safety. I shall hold of the dead.
[player] as will I.
[Henrik] But you're blind!
[player] My hearing is as good as ever. Hand me a sword!
(Player can now equip and use a sword. Fighting ensues.)
(After the player has killed most of the enemies...)
[Henrik] You were not lying, friend! Though blind, you can still wield a blade!
[player] Would I lie to you?
[Henrik] Of course you wou-
(Sound of roof collapsing. Henrik and the guide yell. Then silence.)
[player] Henrik!
[Necromancer] How touching.
[player] You! You shall pay for what has taken place here!
[Necromancer] You are wrong. We shall rule eternal.
(Necromancer leaves and a few more of his minions attack. Once they're dead...)
[guard] Sir! We must leave. The manor is collapsing!
[player] My guide...and Henrik...
[guard] We can not save them. Come with me.
(The player follows the guard, who tells him to hurry up if the player hesitates too long.)
Tomorrow, I will do my last post, which will include advice for people planning to learn Unity in Info Tech.
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