Friday, June 16, 2017

Day 61: Audio-Only Game: Day 36

(Continuing from last class)

[Henrik] You're quite the figure here, friend.

[Player] It seems I am...

[Guest] It is him!

[Henrik] So, now that you're here, I can introduce you to some more-

(Rumbling sound. Guests stop talking)

[Henrik] (hesitant)...friends of mine...

[player] What was that?

[guide] I do not know sir.

(Sound of wall exploding, crumbling. Guests scream, run.)

[Henrik] (angry) What the devil is this?!

[player] What is happening?

[guide] Th...the dead are walking!

[Henrik] Necromancer! Guard. Get the guests to safety. I shall hold of the dead.

[player] as will I.

[Henrik] But you're blind!

[player] My hearing is as good as ever. Hand me a sword!

(Player can now equip and use a sword. Fighting ensues.)

(After the player has killed most of the enemies...)

[Henrik] You were not lying, friend! Though blind, you can still wield a blade!

[player] Would I lie to you?

[Henrik] Of course you wou-

(Sound of roof collapsing. Henrik and the guide yell. Then silence.)

[player] Henrik!

[Necromancer] How touching.

[player] You! You shall pay for what has taken place here!

[Necromancer] You are wrong. We shall rule eternal.

(Necromancer leaves and a few more of his minions attack. Once they're dead...)

[guard] Sir! We must leave. The manor is collapsing!

[player] My guide...and Henrik...

[guard] We can not save them. Come with me.

(The player follows the guard, who tells him to hurry up if the player hesitates too long.)



Tomorrow, I will do my last post, which will include advice for people planning to learn Unity in Info Tech.

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