The player can then walk around in a relatively open-world map (guided by the different-sounding paths) going from town to town looking for a necromancer who is willing to help them. I might have around 10 towns or villages throughout the map.
In one of the towns, I may also have a blacksmith that give the player a quest for a better (2-hit kill) sword. it won't be necessary to have the sword to complete the game, but it will make it easier. The blacksmith also won't be very easy to find.
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