The entire class, all I did was try to get the crossbow sounds work. I scrapped the original crossbow sound script and tried something a bit different, but it still isn't working. The problem is that it seems to skip the
"if ((Distance == 100) && (Loaded != false) && (Loading != true));" script (which plays the shooting sound, and go straight to the script that plays the reload sound.
Next class, and probably the class after, I will continue trying to get it to work. I might try to split them into separate "if(input..." scripts, instead of putting if statements inside an if statement.
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