I made the integer variable that would define the delay between dealing damage.
Then, in the weapon-switching script, I added lines to change the StrikeDelayInt variable when "1" or "2" is pressed, changing the delay according to the weapon being used.
It wasn't working properly, so I went through the script, and found that two lines were in the wrong order. I fixed it.
Then, to the weapon switching script, I added a condition that CanAttack must be true. That way, the player can't switch back and forth between weapons until the first one is completely usable.
Next class I will try to learn how to add sound effects.
No comments:
Post a Comment