Tuesday, January 31, 2017

Day 2: Unity - Interface and Navigation

Today I learned how to navigate in the project workspace, and basic manipulation of objects. By selecting the hand
I can move the camera around; Left click and drag to pan, right click and drag to rotate the camera, alt+left click and drag to orbit the camera around a point, and alt+right click and drag to zoom in and out.

By selecting the move tool
I can shift the object in all three dimensions by clicking and dragging the coloured arrows.

I also learned about the "Hierarchy", and "Parent-child" relationships.
The Hierarchy is the list of every object in the scene.
It is called a 'hierarchy' because objects are grouped with the top object as the "parent" object (underlined in red), and the rest as "child" objects (underlined in blue).
Making an object a 'parent' means that all its child objects are moved, rotated, and stretched as one object if you are editing the parent object. It is possible to still edit child objects separately though.

Tomorrow I plan to go through #5 and 6 of the Unity Interface tutorials.

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